

Background off-screen buffer with Java2D graphics support for drawing calculated figures and text.Background image with free positioning relative to the playground.Of the collision area relative to the image, but following the sprite image when it moves or rotates User definable collision areas: rectangle, circle, line and point. Sophisticated collision detection using fast algorithms, like the Separation Axis Theorem SAT).To increase performance, rotated images are kept in memory Game objects (actors) with one or more sprite images, automatically rotated when the.Integrated animation machine using an internal game thread, no need of user threads.Active rendering to ensure periodic game actions with little influence by other system tasks.Automatic creation of a game playground based on grid cells of any size down to one pixel.Choice between simple predefined window or integration of the JGameGrid bean component into a standard application using any IDE/GUI builder.JGameGrid gives you an important support for creating two-dimensional computer games but does not limit your imagination and liberty.
#GREENFOOT COLLISION HOW TO#
With JGameGrid you may use your favorite programming environment, from very simple to very professional, and it us up to you how to design the user interface.
#GREENFOOT COLLISION CODE#
JGameGrid reduces the effort to create game-oriented Java applications by an order of magnitude compared to Java-API programming, without hiding essential parts of the application code or restrict the student by using a specific integrated IDE or a particular game window. Until now game programming was just too complicated for beginners and could badly serve in introductory programming courses.
#GREENFOOT COLLISION SOFTWARE#
The game figures are concrete realizations of software objects and it is natural to model their state and behavior by instance variables (attributes, fields) and methods.Įvery kid knows playing video games is fun, but making them is serious business. When creating computer games you will encounter many classical problems of program design and implementation, and, what is most important for us, you realize how modern programming concepts like OOP is imperative to reduce the complexity of just the most simple game.

We want to make programming a pleasure and not a frustration. Students may be so amused that they even do not realize they are learning. The recent research in game based learning (GBP) shows that using games in the classroom makes learning easier and less frustrating. The concept follows the well-known educational principles to keep the learning curve gently and motivate the student by analyzing, developing and playing computer based games.

JGameGrid is a class library specially designed for programming courses with a focus on object oriented programming (OOP).
